Dragon's Crossing
  • Summary
  • NFTs
    • Heroes
    • Skillbooks
    • Summoning Shards
  • Mechanics
    • Inventory
    • Monsters
    • Daily Refresh
    • Shared Stash
    • Camping
    • Combat
      • Attack
      • Use Skill
      • Persuade
      • Flee
    • Hero Attributes
    • Classes
    • Hero Rarity
    • Hero Starting Attributes, Items, and Skills
    • Item Rarity
    • Equippable Items
    • Questing
    • Leveling Up and Experience
    • Death and Death Penalty
    • Combat Stats
  • Locations
    • Blacksmith
    • Herbalist
    • Adventuring Guild
Powered by GitBook
On this page
  1. Mechanics

Item Rarity

PreviousHero Starting Attributes, Items, and SkillsNextEquippable Items

Last updated 2 years ago

Item rarity influences the strength of an item. When an item is dropped by a monster, the stats for the item are first determined, and then rarity is determined and then applied.

This means there may be an Uncommon Dagger that is stronger than a Rare Dagger because the Uncommon Dagger rolled better stats when it was dropped, and while the rarity benefits were more for the Rare dagger, the total stats were better for the Uncommon Dagger.

There are five possible item rarities. They are:

  • Common

  • Uncommon

  • Rare

  • Legendary

  • Mythic

Common
Uncommon
Rare
Legendary
Mythic