Dragon's Crossing
  • Summary
  • NFTs
    • Heroes
    • Skillbooks
    • Summoning Shards
  • Mechanics
    • Inventory
    • Monsters
    • Daily Refresh
    • Shared Stash
    • Camping
    • Combat
      • Attack
      • Use Skill
      • Persuade
      • Flee
    • Hero Attributes
    • Classes
    • Hero Rarity
    • Hero Starting Attributes, Items, and Skills
    • Item Rarity
    • Equippable Items
    • Questing
    • Leveling Up and Experience
    • Death and Death Penalty
    • Combat Stats
  • Locations
    • Blacksmith
    • Herbalist
    • Adventuring Guild
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  1. Mechanics

Death and Death Penalty

Dying comes with very high penalties. Players are incentivized to play strategically, balancing risk and opportunity. Upon death, the player will lose:

  • All items in inventory (including items that would become NFTs upon camping) except 1, which will be chosen during the death process

  • All remaining quests for the day

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Last updated 1 year ago