Dragon's Crossing
  • Summary
  • NFTs
    • Heroes
    • Skillbooks
    • Summoning Shards
  • Mechanics
    • Inventory
    • Monsters
    • Daily Refresh
    • Shared Stash
    • Camping
    • Combat
      • Attack
      • Use Skill
      • Persuade
      • Flee
    • Hero Attributes
    • Classes
    • Hero Rarity
    • Hero Starting Attributes, Items, and Skills
    • Item Rarity
    • Equippable Items
    • Questing
    • Leveling Up and Experience
    • Death and Death Penalty
    • Combat Stats
  • Locations
    • Blacksmith
    • Herbalist
    • Adventuring Guild
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  1. Mechanics

Hero Attributes

There are five main attributes that influence a Hero's combat effectiveness in game. As Heroes levelup, they may select which attributes they believe will be most effective for their desired strategy.

Each class has a primary combat attribute. When the primary combat attribute is increased, it automatically increases their damage with class-related weapons. For example, when a Ranger increases their agility, the Ranger's damage output will increase because Agility is the primary combat attribute for Rangers.

The five attributes are:

They are:

Strength - The primary attribute for Warriors; additional points in Strength provides small bonuses to Chance to Parry.

Agility - The primary attribute for Rangers; additional points in Agility provides small bonuses to critical strike chance for all classes

Wisdom - The primary attribute for Mages; additional points in Wisdom provides small bonuses to Chance to Dodge.

Quickness - Governs the Flee mechanic, and whether or not the hero or the monster are able to hit first.

Charisma - Governs the Persuade mechanic, as well as success in non-combat encounters.

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Last updated 1 year ago